A dark-fantasy idle RPG — early access starts soon

EchoBorn

Enter the Rift. Hunt what waits.Return stronger.

The idle RPG that plays fair with your time: it grinds while you sleep and pays you double for showing up. One hunter. Every fight, craft, and bound wraith feeds the same legend — yours.

Early access starts soon

27
playable disciplines
16
bosses in the rush
460+
relics, every one drawn
110+
things that bite back

Why EchoBorn

Idle games forgot
you're a player.

You know the routine: stare at a bar, alt-tab to a wiki, queue the same action for a week, and pray the math holds. EchoBorn was built against that — an idle game that becomes a real game the moment you sit down.

Showing up pays

Every skill is a hand-played mini-game. Play it yourself and you out-earn the automation every time — the rarest drops only fall to manual hands.

Walking away works

Close the game. The hunt keeps moving. Come back to a report you can actually read — what you earned, what finished, what is ready next.

Risk you can read

Floors, bosses, drop rates, and rank gates are printed on the door before you walk in. No wiki tab. No spreadsheet. No guessing.

Never pay to win

Gold and effort decide your power — not your wallet. Pay once, play forever, and every relic in the game is earnable by hunting.

Straight from the build

See the hunt before you enter it.

EchoBorn Boss Rush gauntlet showing the boss roster with per-boss loot chances.
3 runsa day. Make them count.
Boss Rush

Sixteen bosses. No respite.

A procession of awakened terrors, back to back, each rolling its own loot table when it falls. Three runs a day. The gauntlet scales E to SSS — the last tiers are for hunters with something to prove.

EchoBorn command deck with character stats, rank progress, and smart training cards.
One glanceto know what matters.
Command Deck

The whole hunt on one screen.

Vitals, rank progress, gold, bank pressure, wraith slots, and smart training that routes you to the best XP in every discipline. You always know what to do next — the game tells you, in your language.

EchoBorn rank-up rift trial showing the E to D promotion gauntlet with requirements.
E → SSSno rank is given away.
Rank-Up Rifts

Every rank is earned in a sealed trial.

Eight hunter ranks, E to SSS. Each ascent is a timed gauntlet — survive every wave or walk home. Clear it and the next tier of rifts, gear, and bosses unseals for good.

EchoBorn Crystal Cracking mini-game mid-session: striking a mana crystal on a heat streak with a Bloodprice wager active.
27 gamesinside the game.
27 Disciplines

Played, not watched.

This is mid-session Mana Mining: a heat streak building, a crystal about to shatter, and a Bloodprice wager on the table — +50% hauls if your aim holds, a forfeit every time it slips. All 27 skills are games like this, and the super-rares only drop to manual hands.

EchoBorn wraith chamber showing bonding and the spectral roster.
3 slotsfor your spectral squad.
Wraiths

Bind what you defeat.

Slain foes leave tokens. Bond them into wraiths — spectral companions that fight beside you and carry permanent bonuses. Your kill record becomes your roster.

The vault

Every relic drawn. Every drop earned.

Four hundred sixty-plus hand-finished items across seven rarities — and the super-rares only fall when your hands are on the wheel.

CommonUncommonRareEpicLegendaryMythicUnique

The deep floors

The Rift keeps worse things further down.

One hundred ten enemies and counting, each with its own art, its own drops, and its own opinion about your continued existence.

Balrog
Balrog
Rank A depths
Netherwing
Netherwing
Rank S depths
Abyss Sovereign
Abyss Sovereign
Rank SS depths

The Rift is opening.

Early access starts soon on Steam, with iOS and Android close behind. Wishlist now and be there when it tears open.

Early access starts soon