Showing up pays
Every skill is a hand-played mini-game. Play it yourself and you out-earn the automation every time — the rarest drops only fall to manual hands.
A dark-fantasy idle RPG — early access starts soon
Enter the Rift. Hunt what waits.Return stronger.
The idle RPG that plays fair with your time: it grinds while you sleep and pays you double for showing up. One hunter. Every fight, craft, and bound wraith feeds the same legend — yours.
Early access starts soon
Why EchoBorn
You know the routine: stare at a bar, alt-tab to a wiki, queue the same action for a week, and pray the math holds. EchoBorn was built against that — an idle game that becomes a real game the moment you sit down.
Every skill is a hand-played mini-game. Play it yourself and you out-earn the automation every time — the rarest drops only fall to manual hands.
Close the game. The hunt keeps moving. Come back to a report you can actually read — what you earned, what finished, what is ready next.
Floors, bosses, drop rates, and rank gates are printed on the door before you walk in. No wiki tab. No spreadsheet. No guessing.
Gold and effort decide your power — not your wallet. Pay once, play forever, and every relic in the game is earnable by hunting.
Straight from the build

A procession of awakened terrors, back to back, each rolling its own loot table when it falls. Three runs a day. The gauntlet scales E to SSS — the last tiers are for hunters with something to prove.

Vitals, rank progress, gold, bank pressure, wraith slots, and smart training that routes you to the best XP in every discipline. You always know what to do next — the game tells you, in your language.

Eight hunter ranks, E to SSS. Each ascent is a timed gauntlet — survive every wave or walk home. Clear it and the next tier of rifts, gear, and bosses unseals for good.

This is mid-session Mana Mining: a heat streak building, a crystal about to shatter, and a Bloodprice wager on the table — +50% hauls if your aim holds, a forfeit every time it slips. All 27 skills are games like this, and the super-rares only drop to manual hands.

Slain foes leave tokens. Bond them into wraiths — spectral companions that fight beside you and carry permanent bonuses. Your kill record becomes your roster.
The vault
Four hundred sixty-plus hand-finished items across seven rarities — and the super-rares only fall when your hands are on the wheel.
The deep floors
One hundred ten enemies and counting, each with its own art, its own drops, and its own opinion about your continued existence.



Early access starts soon on Steam, with iOS and Android close behind. Wishlist now and be there when it tears open.
Early access starts soon